Escape Mail season 1: episode 7 HINTS

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PUZZLE 1 (Wiring Colors) SMALL HINT

JJ’s ok! In the next few moments, text him 3 colors, in the correct sequence. And if you have not yet created the map, fold and combine the blueprints, asap!

PUZZLE 1 (Wiring Colors) BIG HINT

Start at the Electrical Room, move to the end. Note: the first is red. Now press send. And if you have not created, folded and combined, see this image for how the blueprints align.

PUZZLE 1 (Wiring Colors) ANSWER

Moving from the Electrical Room to the only other entrance on the blueprint (north entrance) you start with typing RED, then click send, then type GREEN and click send, and finally type YELLOW and click send.


PUZZLE 2 (Resistor Ohms) SMALL HINT

JJ has a device, but he’ll need your assistance. Read the color bands and text him the amount of resistance.

PUZZLE 2 (Resistor Ohms) BIG HINT

The first two bands are digits one and two. The next band is a multiplier, now you know what to do!

PUZZLE 2 (Resistor Ohms) ANSWER

The first color is Orange (3) and the second color is White (9) which gives you 39. The next color is your multiplier: Yellow (x10000) so the answer is 390000. Text that number to JJ when prompted.


Serial Number Translation

Before you can use the TerrTalker, you need to translate the serial number. Here are the following steps for translating the serial number:
698R3025A
A5203R896
A5ESER896
A5ESER8U6
T5ESER8U6
T5ESER8UP
T5EER8UP
58TEERUP
68TEERUP
88TEMRUP
8TEMP

Enter 8TEMP into the Terra Talker in order to activate it.


Room Numbers SMALL HINT

If JJ had not sent you a photo, you might be able to deduce. But with JJ's photo, the numbers reveal the code's truth.

Room Numbers BIG HINT

See the code on the Incinerator Door? Translate 27118 to shapes and you'll start knowing more!

Room Numbers ANSWER

Compare 27118 to the code in your directory on the blueprint. You'll be able to see what number is represented by each shape. This will give you 4 out of 10 digits. If it is still unclear how to get the rest of the digits, see this image.


PUZZLE 3 (Find key card) SMALL HINT

We restored power didn’t we? Yes, but only in halls H, G, and C.

PUZZLE 3 (Find key card) BIG HINT

Three rooms were activated when the power came back. If you’re looking for a keycard, you might find it in a pack. And if you haven’t translated the room code, there’s two things to test: the envelope has a clue, and JJ’s picture has the rest.

PUZZLE 3 (Find key card) ANSWER

Try sending JJ to the Locker Room (28822) and see what he finds there.


PUZZLE 4 (Mission Cards - 1) SMALL HINT

Each mission requires one thing the same, Identify this item and discover a name.

PUZZLE 4 (Mission Cards - 1) BIG HINT

See the letter before each passport and order, according to the number in the bottom right corner.

PUZZLE 4 (Mission Cards - 1) ANSWER

Each list of gear on the “mission cards” includes “Passport” with a letter in front, instead of a number. Write down each letter, in the order identified by the number in the bottom right of each card. You should get “SONYATOTH” and since JJ only wants the first name, enter “SONYA” into the TerraTalker.


PUZZLE 5 (Mission Cards - 2) SMALL HINT

You’ve used these once, but when cut and assembled they do more. Flip each cut card over and see what’s in store!

PUZZLE 5 (Mission Cards - 2) BIG HINT

When a three by three grid is made, “code is” appears, five numbers portrayed.

PUZZLE 5 (Mission Cards - 2) ANSWER

It’s possible to combine the cards edge-to-edge so that you see “CODE IS 85942" written across the rectangles, starting from the top left and moving across each row. See this image as a demonstration.


PUZZLE 6 (Encode Keycard) SMALL HINT

JJ needs help again, knowing where to go. There are only two powered places left, you know!

PUZZLE 6 (Encode Keycard) BIG HINT

In what room might you find a key card encoding machine? It seems like an administrative task, if you know what I mean.

PUZZLE 6 (Encode Keycard) ANSWER

Try sending JJ to the Office (16941) and see what he can do there.


PUZZLE 7 (Audio Waves) SMALL HINT

Here come some waves, void of any sound. What are these words that JJ has found?

PUZZLE 7 (Audio Waves) BIG HINT

Compare the three audio waves (screenshot?) that are coming through, to the list you have on the blueprint and you’ll know what to do.

PUZZLE 7 (Audio Waves) ANSWER

When you match the three complete waves that appear on the Terra Talker to the list on the back of the blueprint, you see the three waves represent the voice command 427. Send that code to JJ through the Terra Talker. Since the TerraTalker requires 5-digits, enter 00427


PUZZLE 8 (Exit Door) SMALL HINT

The easiest part is last. Get JJ out fast!

PUZZLE 8 (Exit Door) BIG HINT

Only one place left to go! The last place with power... you know!

PUZZLE 8 (Exit Door) ANSWER

Try sending JJ to the North Entrance (29647) and see what happens.


 

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