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let’s do this, Cuz

time to make our approach


We’ve staked out the premises: Doors are locked. Joro key is inside.
We’ll do the dirty work, make the diversion, and steal the key.
You crack the codes, unlock the doors, and help us get through this house.
Couldn’t do this without you!


Want a recap of Season 1 before you dive in?

 

Recap Episodes 1-8?

First, you received a mysterious envelope that contained strange items that supposedly would lead to the location of gold. Once you succeeded in decoding the various elements, you were greeted by your cousin JJ; he began to explain the location of the treasure, but was forcefully taken hostage.

Finding JJ kidnapped and bound inside of a Hunter submarine, he managed to free himself from his restraints but needed your help hacking his way out of the submarine. Sifting through the emergency protocol package, you helped JJ figure out the access panels in the submarine, ultimately leading to his escape.

Inside Granjé Temple on Joro Island, JJ sent you scans of the floor as well as mock-ups of the totems. Constructing a small model of the temple was no easy task as you needed to see the temple as he did before you could find the location of the key that would unlock the treasure inside of the temple. You discovered that the key was being kept in a place called Castillo de Coca in Spain.

You received a black-market passport from Svetlana, one of your eccentric cousin’s allies. The passport belonged to a man named Hans Nilsen. This passport contained information that would help JJ once inside Castillo de Coca, as a forgotten library exists within the castle’s walls. You recovered the data to open the safety deposit box; JJ could then gain access to find the library that he thought contained the key to the temple and the treasure!

Amid dusty books and abandoned furniture in the Castillo, JJ found an old safe! Using the information from the safety deposit box, you were able to crack the safe and discover documents belonging to JJ’s (and allegedly your) great-great-great grandfather, Alfred Fitzpatrick. You learned that the Joro Temple key was taken to Alfred’s final resting place and that only his descendents knew of the location.

JJ and Svetlana scouted out the cemetery only to find no trace of Grandpa Alfred. You deduced his alias, and helped JJ and S find the correct headstone. When they arrived, they found one of Nilsen's Hunters had beat them to the location, and possibly the key. JJ went after the Hunter and you helped Svetlana open the breifcase that was left behind. You then called JJ and helped him unlock the Hunter's secret entryway. Horrified, you heard a detonation, and saw the tunnel begin to collapse on your cousin.

Thanks to Svetlana you found out JJ was alive and communicating with the outside world. Svetlana sent you some items from the briefcase that helped you connect with JJ through a TerraTalker device. You were able to navigate your cousin through the various rooms, collecting items, and using them to eventually escape. JJ picked up a few items while inside, but also learned that the key had been stolen by the Hunters.

JJ was in dire need of your help to find his bearings in Ratselstadt and ultimately track down the Hunters' safehouse - which is exactly what you did. Using the various documents, photographs, and evidence you led JJ from one dropsite to the next, acquiring information along the way, and ultimately uncovering the whereabouts of the safehouse - which contained the stolen key to the Joro treasure.